How To Play Go

The oldest board game in the world is Go, a game where two players compete for territory.You can learn the rules in a few minutes.Go is considered an art by many, the game’s almost infinite variations stumped even the most advanced computers until recently.Learning to play takes time and practice.This ancient, intriguing, and clever game should be familiar to you.

Step 1: The standard 19×19 grid is used.

There are 19 lines.You can make a grid yourself.Smaller boards are sometimes used.13×13 or 9×9 boards are often used for quicker games.The points should be spread out evenly on the board.They are referred to as “star points” and are used for handicap games.

Step 2: There are 361 black and white stones.

This amount is for a game.The number is related to the amount of intersection on the board.If you are playing on a small board, use less stones.Black plays with more stones than white.Black makes the first move.In bowls, keep the stones next to the board.

Step 3: The moves are alternate.

Black starts first.There is a T-Intersection where stones can be placed.Unless captured and removed, a stone cannot be moved.

Step 4: Acquire land.

Territory is an empty intersection that is surrounded by stones of the same color.The intersection that is completely surrounded is worth one point.The bigger the territory, the more points you gain.There are Corners that can be used as a border.If you place a stone inside your own territory, you will lose a point.

Step 5: Capture.

To capture your opponent’s pieces, connect your stones together.Stones of the same color are said to be connected.The connection can be horizontal or vertical, but not diagonal.The players pieces should be filled with points around them.They should be removed from the board and kept in a separate pile.There are no empty spaces in the border.

Step 6: When all territory is claimed, finish the game.

The game is over when both players pass.Determine how many points each color guard has.Place captured stones in the other team’s territory.Their score is reduced because of lost intersections.A captured stone is worth two points.One point was taken away from your opponent’s score and another from the empty space surrounding them.The game is a battle of wits.One has to think defensively while gaining territory.

Step 7: Know what your terms are.

There are many words to know about this ancient Chinese game adopted by the Japanese.Liberty is a state in which a piece can be captured in the next move.It’s a good thing!Capture is not possible if a single group has two eyes, as not all the empty space can be filled by the opponent.Ko is a situation in which a stone about to make a capture can be immediately recaptured, which would repeat the situation over and over again.It is not possible to capture immediately after a ko.In a given position, Sente is playing first.Gote is playing second and giving up an advantage in a position.

Step 8: Look for an opponent.

A better teacher and example can be found in someone who is well-versed in the game.On an online go-server, you can look for a game.For face-to-face games, look for a local chapter of the AGA, or your national Go organization.Go clubs can be found on websites.The Go server list is for online games.The break base for IGS KGS OGS is 361points.

Step 9: Pick a color to start the game.

In a handicap game, the stronger player takes white, and black places handicap stones on the star points before white answers.The colors are determined by chance.Since black has an advantage by playing first, white is compensated by taking the amount of additional points added to white’s score at the end of the game.Most tournaments use values between 5 and 8 points.A fractional value like 6.5 can be used to avoid ties.Western go players usually play by Japanese rules.

Step 10: The first stone should be placed.

The player should have black stones.It goes in the upper right hand.The initial move stakes out which side the player is on.The first move in a handicap game is handicap stones.

Step 11: The people are alternating playing stones.

The pieces are placed at the intersection of the grid, not the empty spaces on the board.If there is no benefit to making a move, either player may pass.The passing signals a desire to end the game.The game is over if both players pass.

Step 12: You should decide on your strategy.

You can either claim the most territory or invade your opponent’s territory and turn them into prisoners.If a player places a stone that removes the last liberty from a connected group of the opponent’s stones, that group is dead and is removed from the board.The exception to the rule is that you can only capture one stone at a time, without playing elsewhere first.The “ko” means “eternity” in Japanese and is needed to prevent games from ending.

Step 13: When both players pass, the game is over.

There is no advantage to laying another stone.The player with the most territory wins.The board should be placed in the opponent’s territory to decrease the score.

Step 14: You have to score the game.

Area counting or territory counting can be used.Both players have made the same number of non-passing moves.In Japan and most western go players, each color fills in their opponent’s territory with prisoners of that color captured earlier in the game.Their score is based on the empty intersection in their territory.White then adds something.Each color has a point for each living stone of that color and an empty intersection within their territory.White then adds something.Both methods of scoring end up with the same result, but they may vary by a point.